![]() ![]() MonoDevelop replaced by Visual Studio from 2018. Building plug-ins for desktop platforms.Learn how you can add Apple technologies directly to your projects with six plug. The following pages explain how to create and use plug-ins in your Unity Projects: Help make your Unity app or game an even better experience on Apple platforms. Click on an Assembly Definition Asset to set the properties for an assembly in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. ![]() Whereas, if you forget to add a native plug-in file to the project, you will only see an error report when you try to run the project. For example, if you forget to add a managed plug-in file to the project, you will get standard compiler error messages. When using native plug-ins, Unity’s tools can’t access third-party code libraries in the same way that they can access the managed libraries. The only difference between managed plug-in code and Unity script code is that the plug-ins are compiled outside of Unity and so Unity might not be able to access the source. Unity Unity Plugins and Extensions Add a Plugin to Your Unity Project Amazon Input SDK for Unity Integrate the Amazon Fling Controller In Your Unity Games Integrate the Amazon Fling Player In Your Games Appstore SDK for Unity IAP v2. NET tools that Unity uses to compile scripts. Managed code is accessible to the standard. They can access features like operating system calls and third-party code libraries that would otherwise be unavailable to Unity. ![]()
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